Category Archives: Hoard of the Dragon Queen

Game Night Highlights for 10082017

GM as Talis the White: Sheath your weapons, fools.

Ellibelli Stabby-sneaky: Does she have people with her?

GM: Yes.

Elli: *to the people with Talis* Yeah! Sheath your weapons, fools.

After a long discussion of where everyone is and why Talis the White shouldn’t be casting spells at us.

Elli: We just didn’t want to die horribly in the hall. We’d like to choose where we die horribly.

Marmalade Ranger-danger: S-U-T, S-U-L-B.

GM: What are you doing?

Marmalade: Reminding you that we don’t know how to spell “subtle.”

Adrin: *reveals his face to Talis, his childhood friend* We need to talk, old friend.

GM as Talis: Ah, Adrin. I knew it was you by the amount of collateral damage to my lodge.

GM: For the most part, the rooms in the lodge are very well-appointed.

Elli: Except for the ones that are smoke damaged. *high fives Adrin Burnlodge and Alexeron Farstrider*

GM as Talis: Rezmir follows Severin the Red. He is even more the fool than the lot of you to try to try to raise the Queen of Dragons.

Elli: That’s what we’ve been saying.

Talis the White: I am infinitely more qualified to wear the white mask than Varrom.

Elli: Varrom the so-called white. *writes down the name* I just want to make sure to delivery your regards to the right person when I’m stabbing them.

GM: The name of the town is Parnast.

Elli: Porn-nest?

GM: PAR-NAST

Damn it, Sully Cat. You are not the Spine of the World. GM: Roll Initiative.

Game Night Highlights for 10012017

Ellibelli Dragon-gnome: What’s the name of this adventure? Whores of the Dragon Queen?

DM: Hoard of the Dragon Queen. Hoard!

Elli: Yeah, I’ll believe there’s treasure in this adventure when I see it.

Elli: Oh, in the last room, we found a Wand of Secrets. The command word for the wand is Rad-nu. It pulses is a trap or secret door is within 30 feet. Who wants it?

DM: It’s more of a throb than a pulse.

Alexeron Farstrider: Not me.

Adrin Magepants: No, thanks.

Marmalade Ranger-danger: Uh, no. I’m good.

Samwise Bardfast: All you, Elli. You keep your throbbing wand.

DM: There are a pair of standing stones. They have a curve at the top. Sort of an arch.

Elli: Are they yellowish?

Alexeron: NO! We are NOT at McDonalds!

Elli: Just checking.

Marmalade: I have Dragons as one of my favored enemies. I use my Primal sense to sense if there are any of my favored enemies nearby.

DM: There are (counts quickly) 10 nearby.

Marmalade: There are 11 Dragons nearby, if we count Ellibelli.

Elli: See. I told you I’m a dragon.

DM: Ellibelli isn’t registering on your dragon-sense.

Marmalade: I know where my bread is buttered.

Sam: I say “Drazir” and run in.

DM: Roll your constitution check.

Sam: (Rolls) 4

Elli: (Sighs) I drag Sam out of the way and lean him by the arrow slit room door.

DM: I’ve got to give it to you, Sam. If at first you don’t succeed, yell Drazir and try again.

DM: These are gargoyles.

Elli: Does one of them look like Michael Dorn? The Michael Dorn Gargoyle was hot?

DM: No, but one looks a little like Gilbert Godfrey.

Marmalade and Elli: (together) I target the one who looks like Gilbert Godfrey first.

Adrin: (Opens the door. Throws a fireball. Closes the Door) TROLLS!

Alexeron: (Opens the door. Casts shatter. Closes the Door) STILL TROLLS!

Alexeron: So, Adrin’s flaming sphere is blocking the door into the entry hall and the trolls are blocking the door out?

DM: Yes. And the door is on fire.

Alexeron: I cast Invisibility and move 5 feet to the right. *pop*

DM: (dice rolling behind the screen) They don’t seem to be able to find you.

DM: Elli, you hear doors opening and closing in the next rooms.

Elli: We’ve got more incoming!

DM: The door into the entryway is on fire from Adrin’s flaming sphere. The flames are licking the ceiling. The Hunting lodge is on fire.

Elli: *singing* The lodge. The lodge. The lodge is on fi-re. (stops) Sam. Among your people, you are known as Samuel Burnleaf. Adrin, from now on, you shall be known by the gnomish name Adrin Burnlodge.

Sam: (Goes up to the second story of the burning lodge)

Harvey Littlefoot: Elli, where should we go?

Elli: Sam should never should be left alone.

Harvey: Upstairs it is.

Elli: I’m sad. I had visions of Harvey and Elli’s Hunting Lodge in the future.